Two Powers - walkthrough

Aug 12, 03:26 AM |

Game tutorial is the best start for the help. This article, besides being a quick overview of the rules, helps you understand the GAME TACTICS.

Samurai

Samurai are the basic source of your power, allowing you defend your provinces and conquer new ones. Each turn you may recruit as many samurai, as many provinces you have. You pay them at the end of each year (turn), i.e. each samurai increases your annual expenses by one. If your expenses are too big, you can dissmiss some of your samurai.

Samurai are recruited into your campaign army (the horse symbol). You can freely move the army among your provinces and distribute samurai between the army and a province. The army and each province has its own general. The more stars the general has, the more brave are his samurai in the battle. The general may level up after a victory. You can assign any general into any your territory. (Use “swap generals” function.)

You can attack with your campaign army only, and only from an adjacent province controlled by you. Remember that each attack costs money equal half of the number of samurai involved.

Your province may be attacked if there is an adjacent province owned by another clan (collored one). If you are afraid of the attack, place enough samurai into the province, or strengthen your army with sufficient force and move the army to the province. If you have had a conflict with the neighbouring clan lately, they are more likely to attack you.

It’s vital to protect your home province (the castle). It needs approximately three times bigger army to storm the castle walls successfully.
Two Powers

Ninja

Ninja (or spies) as the second source of your power are very important and very dangerous if you use them the right way. You can each turn hire as many ninja as many castles you have. So you’ll have no more than one new spy each turn, until you conquer another enemy castle. Ninja are recruited into your campaign army, but you are going to use them elsewhere.

Ninja placed into any enemy province will let you know next turn what’s inside. If he survives. There is a constant risk he will get caught and destroyed by enemy guards. Ninja may be also killed by an enemy ninja in that province. So if your ninja is in an enemy province, he is at double risk: of being caught by the guards, and of being killed by an enemy ninja. The more enemy ninja there are (but you don’t know their number), the greater the risk.

Another ninja function, besides spying provinces and killing other ninja, is spreading rumors and causing disorder in an enemy province. The more spies you place in the enemy province, the more revolting people you generate there. Only castles are quite resistant against this ninja poison.

But there is a special ninja ability, perhaps the most important one, for the province with the castle. He may spy there enemy attack plan. The more spies are in the castle, the greater their chance – up to 85% if you have there 4 spies (which is maximum). When you happen to reveal the enemy attack plan, special icon will appear on the map, showing you the attack direction and the army strength, so that you can prepare the defence before the attack actually starts. Keep in mind that your enemy may reveal your plans the same way, placing their spies into your home province. So it’s not worthless to keep some ninja in your castle, helping you kill hypotetic enemy spies. (And be sure, they are not only hypotetic.)

The last and most impressive ninja ability is assassinating enemy generals. After spying out a province content, he may reveal some high-rank general. (Killing a low-rank general is worthless, because he will be replaced by another low-rank general.) The more ninja were spying in the province, the better the chance of successfull assassination. But should the action fail, at least one ninja will die.

Using samurai and ninja together

Only combining both power sources will give you real power. Suppose there is an enemy clan whom you are afraid of or whom you want to eliminate quickly. You place enough spies into their castle so that you have a good overview of their plans. That’s a half of victory! You should also secure your own castle with some spies so that spying out your plans becomes more difficult for anyone.

Placing a spy into a non-castle province works often better than placing many spies into the castle. Suppose the enemy has only one province adjacent to your territory. Then leaving there one your ninja will be enough to warn you before an attack. If you spot the enemy army inside, they are probably planning an attack.

You’ll rarely have enough ninja. So placing them wisely is very important.

FAQ

Q: My ninja spotted only one samurai in the XY province, and when I attacked it, there were already 20 of them. How did they reproduce?
Keep in mind: before the attack is commenced, it must first be planned in the preceding turn. So after you plan an attack, you wait for the start of your next turn to commence this attack. But first comes the turn of all other clans. Each of them may instantly redistribute their defence forces (though they are not aware of your attack plan), and then plan their own attacks. Only then starts your next turn and your attack, but by that time everything may be changed in enemy territory.

So, spying out what is in an enemy province doesn’t say you what will be there next turn when you attack it. But it may say you whether they are now planning an attack from that province or no. If you spot there the army containing many soldiers, there is a high chance that the enemy is already planning an attack to a neighbouring province. But if your spy doesn’t spot there their campaign army (no horse is inside), the enemy is definitely not going to attack from this province.

Special places

Castles: Conquering a castle means conquering the clan.
Ports: Those places, though often very distant, are regarded as adjacent for each other.
Rebels: Some provinces are restless by tradition and must be well guarded against a rebellion.
Ninja dojo: Iga province can produce one additional ninja each turn.

 

Comment

NINJA DOJO? HUH IVE NEVER SEEN IT BEFORE

— Zaqaz · Sep 1, 04:56 PM

Wow! I want to thank you for making such an excellent game! I really enjoyed playing it very much. One thing I think would help its overall play would be an overhead map that shows all of japan at the same time. One small glitch I discovered where after resuming a saved game, it does not show the province details that it should from my ninjas that were already placed. Thanks again and keep up the great work.

— George · Jun 22, 10:26 PM

Thank you, George. Your remarks are useful. I found out the glitch with the saved game, but was lazy to fix it. Not a big deal I suppose.

Don’t miss the China version!

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