Squares and Blades

Jul 17, 01:40 AM |

Fantasy RPG with a chess-like battle system.

There is an ancient evil sleeping in the Dark Mountains. The time has come to put an end to its sleep. Dark Lady has sent many packs of Orcs to seize the Mountains Heart, which is the key object to the awakening. Only you and your brave companions could yet stand against her devilish plan. But time is against you.

You will face hosts of enemies, and your combat tactics is the most important aspect to determine whether you destroy them, or die. The battles are fought on the chess-like strategic board. Only effective coordination between the battle units with respect to the changing state of their fencing guards gives you a chance to defeat continually stronger enemies – and, finally, the Dark Lady herself.

The game story

Squares and Blades was originally an idea for a real board game. But it’s easier to have Flash game published than a board game.

The goal of the game is to simulate some realistic aspects of combat. If you attack furiously, you’ll either quickly crash the enemy, or lose all your protection and get hurt easily. The game is about proper balancing your attack and defence.

Note that when two armies clash together, there is no point for anyone to break the fight even for a while, because each your move is retaliation for the previous move of the opponent who is now left without his shield like a child. This makes the battle increasingly brutal. The battle is usually decided in two or three turns.

The sequel has been made, moving the game to even more strategic base.





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