Adventurous action featuring a late medieval fencing art.
PLAY THE 1ST PART
PLAY THE 2ND PART
Fencing positions in the game are based upon so called German school of swordsmanship, first described by Hans Talhoffer in 15. century. In this game, it's not sufficient for victory to slash your opponent as fast as possible. You must react to enemy attacks, block them, evade them and quickly strike back to his weak spots. Your skill with the sword allows you to unfold a thrilling story, and finish it in the second, final, much harder part.

Controls:
mouse to block, strike and dodge. But better use keyboard: arrows - block or strike, and a,s - dodge
The idea behind making School of Sword was to make a game where it's important to check what your opponent is doing with his sword, like in real combat, and to accent the importance of proper blocking. I combined the idea with a pseudo-3d background moving around you, and it gave quite a good result, when considering the game was launched 3 and half a year ago (now is december 2009) and is still at the 6th place of popularity in action games on ArcadeTown where it was published. Well, there are still many more popular games, but I am satisfied of having brought the idea into life.
So you should not be surprised I made a sequel, Sword and Feet - but that's another story.