Feb 27, 01:29 AM | Help
Chapter one: Positional principles
1. Aim to the enemy territory
The goal of the game is to capture the enemy king. And the king is surprisingly easy to be captured. Therefore, whoever attacks, has the advantage. The defender must painfully subordinate to the attacker actions. Only aggressive play pays off in Divoshi. Pushing move is usually better than normal one. The more space you have, the less space you leave the opponent for his maneuvers. His forces become more crowded and thus more helpless.
2. Avoid crowding
If your pieces are crowded, they can be easily captured from multiple directions. Let them some space for the retreat if they are close to the enemy. You are often allowed to place them side by side, sometimes in a close diagonal incidence, but the vertical neighbourhood is usually a bad configuration.
3. Defend your king actively
The king is very vulnerable piece in fact. When left alone on the board edge, he can be captured by a simple move. When closely protected, he leaves his protectors with no space to retreat and thus vulnerable to capture. When placed near the center of the board, he makes an easy target for the opponent pieces.
He is in relative safety when crowded by friendly pieces which cover each other. But it needs a lot of forces dedicated to the king defense. Perhaps the best choice is to defend him from a relative distance by multiple actively positioned pieces so that any enemy piece which draws nearer will be captured or at least pushed off.
In the endgame, when most of the pieces are captured, it is safe for the king to travel inside the board.
4. Aim to the center
A piece situated in the center of the board has a quick access to any part of it. It also controls more squares than at the edge of the board.
As the board edge forms an obstacle which makes a piece be captured from the inside of the board, it’s only natural to avoid the edges.
Long-ranged pieces are not so dependent on being at the center. The rider easily controls the opposite side of the board even from the edge.
It’s also often advantageous to charge along the board edge. You just need to cover your piece. If someone captures it, they can be captured as easy.
5. Respect the material values
The material advantage plays relatively small role in Divoshi against the positional one. It’s often useful to sacrifice a piece in order to acquire active position. However, it’s only your solid pieces that can capture the king, so you have to keep an eye on them and try to sell them costly. If only a few pieces happen to remain on the board, the material advantage becomes very important.
Here are approximate relative values of individual piece types:
Savage …. 3
Warrior … 5
Amazon …. 6
Rider ….. 8
You can see that all values are quite similar, so it’s not a tragedy if you lose one piece or exchange it badly.
It’s not arbitrary that savages start in front of other pieces. If you try to open the game pushing more valuable pieces forward, you’ll either need to retreat with them soon, or you lose them in exchange of low-cost savages. It often happens that most of the savages get captured in the opening clash. Now comes the right time for the heavy pieces to charge forward.
6. Create threats
This point extends the first principle. Divoshi is dynamic and highly tactical game, it appears that everything should be solved at the moment it emerges. If you are under a threat, first see if you can create a stronger one. If not, only then see if you can parry it. Charge means advantage.
More chapters to be available later:
Pushing and hold-up moves
Dropping to the face
The board edge
Attacking the king
The king charges to the battle
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